Monday, June 3, 2013

CGMA week 8 Demo and some Zbrush sketching

It's been a while... yet again. I've been busy at work while also teaching an online class called The Art of Color and Light with the fine folks over at CGMA. This was the second part of a 2 part demo starting with compositional roughs, gathering reference, roughing out the color, and then bringing the image to a "final frame" looking illustration. There are definitely things I could improve on in the image, but overall I'm pretty happy with how it turned out.


Also, I got my hands on a copy of Zbrush 4 and discovered dynamesh. It makes it ridiculously easy to just start sketching in 3d.


Wednesday, March 20, 2013

I'm teaching stuff

I'll be teaching a class this semester for the fine folks at CGMA.  I'll be focusing on the Color and Light (with value stuff thrown in).


Sunday, February 24, 2013

It's been a minute..... yet again

It's been a while since I posted. Somehow, between November and now, the number of people who have decided to follow my blog has gone past 700 (724 as I'm posting). Thanks so much for the follows, since I kind of read as, "I like your stuff, and would like to know when you post more." Just some studies from life (same smell, different nostril) with the slate.
   

Also, I did an interview for CGMA. You can skip past me stuttering and get to some quick demo stuff towards the end. 

   

Speaking of CGMA, I'll be teaching a class on GGMA called The Art of Color and Light . I'll be sharing what I've learned about color and it's role in story telling, as well as what I've learned about light and how to depict it. If your interested, just hit up the good folks at GGMA for some more information.

Tuesday, November 20, 2012

Round 3...

These were some of my favorite paintings from the last 2 years on Ralph. A couple of moments, Taffyta's kart (I designed) and King Candy's kart (original design by Lorelay Bove). And, because I get asked a lot, the karts are all painted, no 3D. Lastly, one of the matte paintings I did on the show. The image beneath it shows the 3D elements in green.
All images are property/copyright Disney












Wednesday, November 14, 2012

Round 2...

Another batch of visdev. Some early Hero's Duty stuff. First up, an early version of Calhoun and a take on the soldier. Then some early moments (the second was an homage to Zone of Enders 2) and a couple of tower ideas a take on the escape pod ejection. The baby bug was a look painting over Scott Watanbe's drawing, and Minkyu Lee's design. Last is the medal moment. I wish the eagles had stayed. All images are property/copyright Disney










Tuesday, November 6, 2012

Round 1....

Here's the first round of visdev that I did for Wreck-It Ralph (if you're counting post movie release... which I am). This is all early Sugar Rush work. The first was a desert/dessert section of the track, originally designed by the amazing Kevin Nelson. The next few were explorations for the candy cane forest. These were heavily influenced by the work of the spectacular Brittney Lee. She actually built sections of Sugar Rush out of candy. You should buy the Art of Wreck-It Ralph to see some images of the actual models. Then some "hero" candy cane trees for an earlier version of the script, and finally some work for the crash sequence. Tune in for round 2 next week. All images are property/copyright Disney.








Tuesday, October 16, 2012

More Wreck-It Ralph

I found some of the visdev work I did on Wreck-It Ralph Stitchkingdom.com as part of the latest batch of released visdev. The first was a painting to sell the idea and look of Game Central station. The second was a moment moment painting (one of my favorite because I got to come up with the signs), and the third was an early visdev piece for Hero's Duty. I've been so lucky to work on such an awesome film with such awesome people. Images are copyright Disney.